Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit

The post-apocalyptic TV show has come back to Prime Video, and it's safe to say that fans were delightfully shocked by the quality of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it effectively portrayed multiple facets of the gamer's adventure.

We followed vault-dweller Lucy, trying to do the right thing and learning that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts challenging his cult's leadership and creates significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has long since lost any ethical bearings out in the irradiated wastes.

Building Anticipation for the Second Season

The debut season's ending unveiled key information about the culprits behind the atomic conflict that condemned a population in bomb-proof bunkers for an extended period. It also posed numerous mysteries unresolved for the next installment – and, this time, expectations are much greater.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says one of the series creators.

“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are thrilled with the feedback to the show, so this time people are bringing more enthusiasm and altered expectations.”

The Mojave Beckons for Season Two

The second season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the series, even if it was a bit broken at launch.

“It embodies a arid atmosphere, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to translate into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the characters make their way there. However, the creators suggest that it will honor the fan's adventure.

Crafting a Tangible World

The Fallout TV series is praised for its physical authenticity – its production team insisted on real props and sets were constructed, mirroring the improvised nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to appear as if it’s real.”

Indeed, pretty much each creature you see on-screen is physical, even the legendarily scary radioactive creatures known as the apex predators. In the show, they are portrayed by puppets, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is developed by talented film-makers who are also dedicated players, alongside the visionaries behind the video games. This mutual respect for the lore is evident in the final product.

The second season is being released on a weekly basis rather than as a binge-able batch, representing a shift from the initial release. This format will allow for a different viewing experience, a dynamic the showrunners themselves are eager to observe.

“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”

Megan King
Megan King

Lena Visser is a urban lifestyle writer and city dweller who shares practical advice for making the most of metropolitan life.